Select freely in your Editor.
Overthrow the rectangle tyranny now!
This plugin enhances the selection functionality in the SceneView of the Unity Editor. It allows you to do a free form selection instead of the default rectangle (works for 3d objects and ui).
Please notice that this is an EDITOR ONLY plugin.
If you are not sure what it does then please watch the intro video below or on Youtube.
Full source code included.
I am a developer too and I don't like closed source assets.
Compatible with Unity 2017.4.0+, Unity 2018.x, Unity 2019.x, ...
It may work with earlier versions too but I haven't tested it.
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If you find any errors then please use the support form, write to office[at]kamgam.com
Please be patient, replies may take a few days. Please include your Asset Store Order Nr in your request.
Thank you.
None at the moment. Please let us know if you find any.
Download the Asset from the Asset Store and import it into your project. You are done, no additional setup is needed.
A new menu called "Free Form Selection" will be available under "Tools" in the main menu bar. Go check it out once the import is done.
Info: the asset files will be copied into /Assets/Plugins/FreeFormSelection/Editor. The settings and manual files will be created in the same location.
You can find or recreate the settings file (named "FreeFormSelection Settings") through the main menu (Tools > Free Form Selection Settings). You can move it out of the plugins folder too. That's useful to avoid losing the settings if you reimport (update) the plugin.
Push and HOLD this key to enable the current selection mode.
Push this key while HOLDING the 'selection key' to change the selection mode. You can also change it in the Tools menu.
Defines how you will specify the selection area:
Defines how big the brush will be. Measured in scene view 2D coordinates (min. 6).
If enabled then you can change the brush size with the mouse wheel while selecting.
Should the whole prefab be selected if the selection area overlaps the child of a prefab (default is true).
Include UI elements in the selection?
Do a vertex precise selection check up to this number of vertices per mesh. Otherwise bounding boxes are used.
Hide the handles (transform, rotate, ...) while selecting?